Tetris Couldn't Triumph at The Game Awards — A New Category May Address This Issue

Whenever a significant prize-giving event nears, there’s always a demand to include of new categories to recognize underappreciated efforts and delight the passions of followers dedicated to specific genres.

Another commentator has already made advocating for terror-themed awards. That would rule. The same goes for board games, representing someone's personal cause. But they will have to forgive me for pushing forward since similar to dedicated enthusiasts, I possess a compelling case for why my demand is the most urgent and significant. Here's the proposal: It's essential to create an award type for logic-based games.

Categorizing Game Types

Categorizing art by genre defies precise measurement; opinions vary greatly, and typically start arguments and end in fuzzy definitions. It's understandable that cinema institutions steer clear of genre categories. Yet it remains an essential concession in the world of gaming, that demonstrate such variety it's challenging to consider them a single creative category.

For comprehensive acknowledgment of interactive entertainment excellence to be recognized, while allowing diverse titles to have a chance for representation, specific award classifications remain vital.

Existing Game Classification System

Prominent interactive entertainment events presently include genre categories for Action-oriented games, Action/Adventure, RPG experiences, Combat games, Simulation and strategy titles, plus athletic and racing experiences. Together, these six categories effectively encompass a lot of ground, and you can find room accommodating various experiences.

Different situation exists for puzzle games. There’s simply nowhere to accommodate them. Think about these recent excellent titles, each quite distinct: structural challenges of one title, intense tile-matching of another game, engaging interpersonal challenges from additional release. What category would fit them within current classifications? Simply put, no category fits.

Recognition Challenges

Numerous examples exist excellent brain-teasers published annually lacking appropriate categories in entertainment awards, except when they manage to fit for categories like Mobile Game, Virtual reality experiences, and the highly challenging Indie races.

  • An iconic brain-teaser received no recognition in any category in 2014
  • A different innovative game missed out in 2019
  • Popular arranging title got ignored that year
  • Just some logic titles barely qualified for small studio or handheld classifications

Value of Brain-Teasers

Frequently they represent modest productions, yet the craft behind logic titles holds tremendous importance. Iconic mobile puzzle games rank among most engaged experiences in the world continuing this trend for an extended period.

The famous puzzle experience rivals famous sandbox experiences for the title of best-selling game of all time; it’s also in the running for best game of all time. Brain-teasers form essential building blocks within interactive entertainment, while interacting across multiple categories.

The Solution and Justification

Logic titles wouldn't face that issue. One could readily select multiple candidates engaging, different, qualified experiences annually without trouble — actually, with challenge, given the need to exclude so many good games out.

To emphasize again, these include experiences lacking appropriate categories in important events. Puzzle game makers function at the hard edge of video game design, developing some of essential manifestations of gaming itself. Similar to cinema stunt performers, they merit acknowledgment. Don't make them wait generations.

Carrie Meyers
Carrie Meyers

A digital strategist with over 8 years of experience in SEO and content marketing, passionate about helping brands thrive online.